For this reason, I’d recommend starting with the OBJ file and building your skeleton in the Poser setup room instead unless your final output is a game engine or something else where Poser’s blend weights don’t matter. Like the Milkshape plugin, the Poser plugin supports null pivots. Any mesh in AC3D named “NULL_” is treated as a null pivot so you can do “fancy” rigs if you need to. (Requires Windows XP, AC3D 6.2 or above, Poser 6.0 or above.) There are additional instructions in the readme.txt included with the plugin.ĭownload the plugin. I’ve also built a sample file in case you need a working example of how to build your model. In the sample, I’ve taken the perfume atomizer that comes in the AC3D stock model library. (You can load the original by clicking File > Library inside of AC3D and loading it from the samples folder.) I’ve re-rigged the atomizer so it can animate, then exported it using the Poser plugin. After import into Poser, I applied my materials, set the lights and tweaked the skeleton. All of the files are included so you can see each step.
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